Disability Interactions Creating Inclusive Innovations
Abstract
Disability interactions (DIX) is a new approach to combining cross-disciplinary methods and theories from Human Computer Interaction (HCI), disability studies, assistive technology, and social development to co-create new technologies, experiences, and ways of working with disabled people. DIX focuses on the interactions people have with their technologies and the interactions which result because of technology use. A central theme of the approach is to tackle complex issues where disability problems are part of a system that does not have a simple solution. Therefore, DIX pushes researchers and practitioners to take a challenge-based approach, which enables both applied and basic research to happen alongside one another. DIX complements other frameworks and approaches that have been developed within HCI research and beyond. Traditional accessibility approaches are likely to focus on specific aspects of technology design and use without considering how features of large-scale assistive technology systems might influence the experiences of people with disabilities. DIX aims to embrace complexity from the start, to better translate the work of accessibility and assistive technology research into the real world. DIX also has a stronger focus on user-centered and participatory approaches across the whole value chain of technology, ensuring we design with the full system of technology in mind (from conceptualization and development to large-scale distribution and access). DIX also helps to acknowledge that solutions and approaches are often non-binary and that technologies and interactions that deliver value to disabled people in one situation can become a hindrance in a different context. Therefore, it offers a more nuanced guide to designing within the disability space, which expands the more traditional problem-solving approaches to designing for accessibility. This book explores why such a novel approach is needed and gives case studies of applications highlighting how different areas of focus—from education to health to work to global development—can benefit from applying a DIX perspective. We conclude with some lessons learned and a look ahead to the next 60 years of DIX.
We have excerpted 8 case studies from the book Disability Interactions: Creating Inclusive Innovations, which can be found on the links below:
- Case Study: Tacilia, Designing Interactive Technology for Blind Students
- Case Study: Local Production Opportunities for Assistive Technology
- Case Study: Motivation InnovATe Wheelchairs, Reimagining Bespoke Wheelchair Manufacturing Through Technology
- Case Study: DIX within the AT2030 program in Kenya
- Case Study: Enabling Access to Quality, Inclusive Education for Learners with Visual Impairment in Africa
- Case Study: Neurodiversity and Disability—Reflections
- Case Study: Measuring Need through Population Health Data and Screening Tools
- Case Study: Google Euphonia, Supporting People with Impaired Speech to be Better Understood